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Active Learning Network Global Festival of Active Learning

Mon 11 Mar 2024 9:00 AM - Fri 15 Mar 2024 5:00 PM GMT Online, Zoom

Active Learning Network Global Festival of Active Learning

Mon 11 Mar 2024 9:00 AM - Fri 15 Mar 2024 5:00 PM GMT Online, Zoom

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Back to the future – looking ahead for active learning

Organised by the Active Learning Network, the Festival is online and free to attend, and will take place 11th to 15th March 2024, with three 1-hour slots each day. Sign up now to receive the full programme and joining links in due course. 

Our Festival is interactive, collaborative, fun and engaging, so come ready to learn and take part! Sessions are based around the following subthemes, and our exciting programme currently includes the following:

Brave New World - Education for life in an uncertain future

  • Student reboot 4.0: the affordances of their Brave New World
  • Fostering learner agency: do we speak the same language?
  • Use of peer assessment to develop healthcare student's reflective writing
  • 'Are we sitting uncomfortably?' Active Unlearning
  • How to provide opportunities for students to develop future-proof skills of resilience, global citizenship, and adaptability
  • Back to the future: graduate capabilities needed in the past, present and future

I, Robot - Futureproofing teaching, learning and assessment in a world of AI

  • Escaping the False Economy: The Possibilities and Pitfalls of AI Generated Feedback
  • Rethinking Assessment Practices in an Age of AI
  • Redesigning research project courses to develop critical AI literacy skills

Stranger in a Strange Land - Embracing inclusivity

  • Promoting Well-being within Learning & Teaching through Active Learning
  • Fostering Belonging and Breaking Ice!
  • A disabled colleague -preconceptions, obstacles and opportunities

The Player of Games - Gamification and game-based learning

  • Making Chemistry Lectures Interactive
  • Create your own card game
  • EngageED+: Strategies for Student Success on Graduate Apprenticeship Programmes
  • I Want to Break Free!: The role of Escape Rooms for Engaging Students
  • Gamified Learning in Primary Visual Arts Education: A Treasure Hunt game in the Metaverse
  • 100 ways to Break the Ice
  • Board Gamification in Primary ITT
  • Gamifying Flipped Learning: Student Motivation in the Context of Active Learning and Independent Pre-Work
  • NurseQuest: A Gamified Odyssey in Nursing Education
  • Interactive mind map game - creating bonds among new learners
  • Start as you mean to go on: Using H5P to deliver engaging TEL training to PGCE trainees

Hitchhiker’s Guide to the Galaxy - Innovation and re-imagining the future

  • Reasons for students to attend in person, why we need to redefine the lectures, labs and tutorials
  • Imagination in the Stars: Breaking Traditions and Hitchhiking into the Future of Learning
  • Unlocking Innovation Through a lens of Pop Culture