VR and AR Application Development with Unity - Part 1 & 2
Tue 1 Apr 2025 10:00 AM - Wed 2 Apr 2025 2:30 PM
The Bridge, Dumfries, DG2 9AW
Description
Summary
Step into the future of gaming and technology with our VR and AR Development using Unity course. Discover the exciting world of virtual reality (VR) and augmented reality (AR) as you learn to create immersive and interactive experiences. Using Unity, a leading game engine, you'll explore the fundamentals of VR and AR development, including headset setup, scene creation, user interaction, and performance optimization. Bring your imagination to life as you design virtual worlds, integrate real-world elements, and create unforgettable experiences for users.
Eligibility
You need to be a Dumfries and Galloway region resident at the age of 19 and above, the caveat to that is that you're a school leaver with no positive destination in mind.
Pre-Requisite
This course is designed for developers with basic experience in Unity and C# scripting who are interested in creating VR and AR applications.
Course Duration
Two Days (1000 to 1430 hours GMT) with a 30-minute break in both sessions.
Course Objectives
- Gain an understanding of Virtual Reality (VR) and Augmented Reality (AR) technologies and their applications.
- Explore the Unity XR suite of tools for VR and AR development.
- Implement basic VR interactions and locomotion mechanics using Unity.
- Develop a simple AR application that interacts with the real world environment.
- Understand best practices for designing and deploying VR and AR experience.
Outline
Day 1
Introduction to VR and AR (1 hour)
- Understanding the concepts of VR and AR, their differences, and potential applications
- Overview of popular VR and AR hardware platforms (head-mounted displays, mobile devices)
- User experience considerations and interaction paradigms for VR and AR
Unity for XR Development (1.5 hours)
- Introducing the Unity XR Plugin Management system and XR packages
- Importing and configuring XR Input and Interaction SDKs for VR and AR projects
- Setting up VR development environments and working with VR hardware (if available)
VR Locomotion and Interaction (1.5 hours)
- Techniques for implementing VR locomotion (teleportation, smooth movement) in Unity
- Understanding VR controllers and user input handling
- Implementing basic VR interactions like grabbing, manipulating virtual objects
Hands-on Lab 1: Building a Simple VR Experience (1.5 hours)
- Participants will create a basic VR scene in Unity.
- Implement VR locomotion (teleportation) using Unity's XR features.
- Design and implement simple interactions with virtual objects using VR controllers (if available) or keyboard/mouse.
- Test and debug the VR experience within the Unity editor.
Day 2
Introduction to AR Development (1.5 hours)
- Understanding AR concepts like marker-based and markerless AR experiences
- Working with ARKit (iOS) and ARCore (Android) within Unity
- Techniques for world tracking and object placement in AR applications
Hands-on Lab 2: Building a Simple AR App (1.5 hours)
- Participants will create a basic AR application in Unity.
- Implement marker-based AR using Unity's AR Foundation or a pre-built package.
- Design an AR experience that displays virtual objects in the real world environment based on marker detection.
- Test and debug the AR application on a mobile device (if available) or in the Unity editor.
Designing for VR and AR (1 hour)
- User interface (UI) considerations for VR and AR experiences
- Best practices for designing immersive and comfortable VR/AR applications
- Performance optimization techniques for VR and AR development
Course Wrap-up (30 min)
- Q&A and Discussion on VR and AR development with Unity
- Showcasing and demonstrating the created VR and AR projects by participants
- Introduction to further learning resources for VR and AR development in Unity
- Course Feedback
Note: This course provides a foundational understanding of VR and AR development using Unity. Hands-on labs focus on creating simple VR and AR experiences to introduce core concepts like locomotion, interaction, and world tracking. The course can be adjusted to delve deeper into specific aspects based on the availability of VR/AR hardware and the participants' interests.
Location
The Bridge, Dumfries, DG2 9AW