Online CBC Innovation Breakfast: Paul Fletcher
Harnessing the potential of video game design for psychiatry
- When: 8.30-9.15am, Tuesday 23rd September
- Where: Online - Microsoft Teams link to be sent upon successful registration
Let your network know you're coming on LinkedIn!
Registration isn’t compulsory but allows us to cater for the event
About our innovation breakfasts
Our Innovation Breakfast series brings together aspiring innovators and clinicians with expert speakers to explore what it takes to turn a great idea into something that can make a difference for patients.
From industry partners and technical specialists to those who have been successful entrepreneurs with a story to share, join us to network, learn and enjoy a pastry.
Paul Fletcher, PhD - Bernard Wolfe Professor of Health Neuroscience and Honorary Consultant Psychiatrist with the Cambridgeshire and Peterborough NHS Trust
In this talk, Paul Fletcher will describe the establishment of video games as a medium for representing a huge range of human experience and behaviour has been accompanied by breathtaking advances in their sophistication and realism. The cognitive and clinical neurosciences have begun to harness their remarkable power to represent and to engage players in rich participatory experiences. We can also go beyond this and use their power to engage as a way of challenging and measuring players’ cognitive traits and abilities. Excitingly, there is also the possibility of incorporating them into the therapeutic process by exploiting their potential for learning and behaviour change.
I will describe some recent work using game design within virtual reality as a way of helping people to regulate their physiological responses to stress and thereby to manage experiences of anxiety.
Paul Fletcher is Bernard Wolfe Professor of Health Neuroscience and Honorary Consultant Psychiatrist with the Cambridgeshire and Peterborough NHS Trust as well as a Wellcome Investigator. He has collaborated with Ninja Theory, the Cambridge-based video game design studio, for 10 years and was part of the BAFTA-winning team that created games representing the experience of psychosis.
Who Should Come?
We encourage attendance from:
- Staff across our partner organisations
- Innovators and people with an idea they would like to develop
- Professionals focused on service improvement
- Leaders in strategy, policy, and partnerships
- Colleagues working on public and patient involvement and engagement (PPIE)
Location
Microsoft Teams