Den of Wolves, Oct 18 2025, Gothenburg
We are back at Kulturlagret in Gothenburg with the celebrated megagame Den of Wolves. The venue allows for more audio-visual stuff so expect some extra bells and whistles!
Den of Wolves - by John Mizon
The Attack
Though the Council was always fraught with heated debate and aggressive negotiation, it played its part in giving all of humanity's nations a place to debate their problems face-to-face rather than waste resources and lives in costly wars. However, the Interstellar Council still felt the need to create and maintain a military force, as pirates and small rebellions needed to be kept in check.
As such, it wasn't too great a concern when in recent decades, the nation of Wolf had become more hostile and reclusive, eventually pulling out of the Council completely. Though there was very little intelligence on what was happening on Wolf, it was generally believed that it would sort itself out internally, and the overwhelming strength of the combined Interstellar Council Service Navy would protect the Council's member nations if Wolf did anything rash.
“The Attack”, as it came to be known, took everyone by surprise.
Announcing their intention to enact the total obliteration of all other nations, the Wolf Navy launched a combined attack on the ICSN and planetary defences across inhabited space. Advanced cyber-attacks managed to knock out automated defence protocols and cut off Command & Control networks. Carefully placed strytium-yield bombs detonated in major munition stockpiles and aboard larger military vessels, and meticulously placed sleeper agents simultaneously performed uncountable assassinations, sabotage and sending of falsified information.
The entire event was chaos. No-one knows how many lives were lost or how many vessels were destroyed, but the results were catastrophic. Major urban centres were bombarded and any surviving vessels the Wolf Navy found were destroyed without the option of surrender. Except for Wolf, the combined planets of humanity were lost.
The Survivor Fleet
And yet there was hope.
The ICSS Aegis was undergoing system repairs during the attack, meaning that the cyber- attacks were unable to penetrate its systems. At a repair station deep between systems, it was also safe from the majority of the Wolf Naval forces, which were focused on planets.
In the days following The Attack, a number of vessels of varying sizes found the Aegis one way or another, and eventually a fleet was formed out of ships that had survived.
An emergency government was created in the form of a new Interstellar Council. The original Council's members had been lost to The Attack, and so representatives of each nation were appointed from the survivors. The previous council's Member for Transportation inherited the title of President, being the next in succession of all known surviving Executive Council Members.
Though there were some, especially aboard the Aegis, who wanted to turn back and fight the Wolf forces, it was decided that the Survivor Fleet would instead attempt to get as far away from the Wolfers as possible in order to preserve the lives of those already present.
What Kind of Megagame is it?
Setting
This game is set several hundred years in the future. Space cruisers and advanced technologies are relatively commonplace. But the Sci-Fi setting does not mean that solutions will come from fantastical technological developments. Don't expect a new type of time-travel laser to come along and solve all of your problems.
Instead, the setting is intended to give a fresh feeling and exciting launching point for a semirealistic simulation of a complicated political and operational situation. If you keep this in mind, you will likely have a much more enjoyable time playing Den of Wolves.
Humanity itself is much the same as today. Similar to how both today and hundreds of years ago, society is/was a mixture of complex, interconnected authorities, powers and factions, with shifting loyalties and different perspectives, the same is true for the setting here. Different played factions in this game have particular perspectives and goals – these will be explained in the Background Guide – otherwise, act how you would act as a person in the modern world.
Teams
Den of Wolves has teams that are divided between ships.
The ships are
Star Alpha - The presidential ship (3 players)
Aegis - The military juggernaut keeping the fleet safe (5 players)
The INC News - Keep the flow of information going (1-3 players)
The Dione - Home to the Fleet council (4 players)
Icebreaker - One of three giant industrial ships (4 players)
Lucas and Salvador - An all-round ship with some defensive capabilities and the Medical Ship, crucial for patching up players, crew and fighter pilots (4+2 players)
Quellon and Vulcan - The second giant industrial ship and the prison ship, capable of providing extra manpower (4+2 players)
Shepherd and Edeavour - An all-round ship with some defensive capabilities and the Science ship, capable of upgrading the fleet (4+2 players)
Refinery 124 - Turns worthless ore into priceless fuel, the third giant industrial ship (4 players)
Roles
Each four player ship has a captain, a first officer, a chief engineer and a member of the Fleet council. The smaller ships have different types of expert roles.
Wolves
The Wolves are hunting you. Maybe even from the inside. Could there be traitors among you?
Booking options
Please indicate what type of role you would like to have or if there is a specific player that you would like to be teamed up with or try and avoid. We will try our best to accommodate both role and team preferences. Due to the emerging gameplay in this game you will have a chance to play with your friends even if you don't sign up to the same team.
Whether you book as a solo player or a team, first-time, returning enthusiast, or hooked veteran you are welcome! Gothenburg Megagames is a community of really lovely people from all walks of life and we strive for everyone to feel included. We have a wide social span and an even wider age span, so come join us.
Location
Kulturlagret, 414 62