Den of Wolves
Den of Wolves is a Megagame about survival, politics, and paranoia as a convoy of surviving spaceships tries to stay one step ahead of their pursuers.
Background
In the 27th Century, the old nations of Earth and new nations of other planets live in relative peace, having formed the Interstellar Council. When one of those new nations, commonly known as Wolf, quit the Interstellar Council it was seen as disruptive and regretable, but not a shock. For decades Wolf has been something of a rouge actor. No one thought anything would come of it.
Then came The Attack. Wolf launched an unprecedented multi-domain assault on the rest of the interstellar community. Their methods were sometimes subtle, such as when the entire leadership of the FSA turned out to be deep cover Wolf agents. Their methods were sometimes overt, such as when a strytium bomb took out the capital habitat of Proxima B. Their methods were thorough, in that 90%+ of the naval capacity, military and civilian, old and new nations, was destroyed, captured, or neutralized.
That remaining 10% is you.
Hastily assembled around the lone Sengstacke-class battle tender in operation is the entirety of the population not under direct Wolf domination. This fleet serves as the remaining main body of the Interstellar Council’s naval forces, the Interstellar Council-in-exile, and the new home of thousands of refugees. The Wolves are in pursuit and might do anything to finish off what they started, but you must survive.
FAQs
Q: Wait... People do this for fun?
Yes they do--all over the world! The blog Shut Up & Sit Down made a fabulous documentary of their first experience... as well as a two-part documentary of their second! (Click here for Part II).
Still not convinced (or short on time)? Check out this inspiring, short video of Megagames at PAX.
The UK group Megagame Makers have been going strong for over twenty years, and featured in such newspapers as The Independent.
McGill professors have been hosting megagames for fun and learning for more than fifteen years, where the PaxSims blog is the nexus for all things simulation and gaming. Be sure to check out the (in)famous student-made short on Rex Brynen's annual Brynania Civil War simulation.
Or, for the educationally minded, a video on the EnTRUSTed Hospital Simulation.
Megagames are also used for facilitation work with governments, corporations, international organizations, NGOs, and universities by people such Rex Brynen, Vince Carpini, Tom Fisher, and Jim Wallman.
So... what are you waiting for?!
Q: Ok, but what is a Megagame?
A:
Megagames are unique experiential games for 30 to 300 players - part
model UN, part board game, part live-action role play - and all fun!
They are driven by narrative rather than victory points, and often built
as lifelike simulations of the real world with a fantastical twist.
Megagames are written to make the players feel, think, experience, and
learn.
Megagames are sweeping the globe as the newest, most unique experiences a gamer can find.
Q: What is Den of Wolves?
A:
Den of Wolves is a Megagame that's been getting a lot of heat
worldwide. It's been run several times in the UK, in places like New
Zealand, Sweden, Switzerland, and now we're bringing it to North
America. Inspired by Battlestar Galactica, teams represent different
spaceships in a fleet escaping a near-extinction event and trying to
survive. Can you negotiate the resources you need for your people? Can
you keep the Wolves from catching up to you? What other dangers don't
you know about yet?
Q: But I’ve never done this before!
A: Don’t worry, neither had we. You’ll be a pro in no time.
We
will send you an information package 1-2 weeks before the event date
for you to review game mechanics, your role, and background storyline.
Megagames
are designed to be learned on the fly, just like real life. They are
about experiencing a storyline, rather than mapping out a path to
victory. In a Megagame, it is much better to die a legendary death that
your friends, new and old, will tell tales of for all time, rather than
attempt to beat everybody in a race to the finish.
Above all,
experienced players and the control team (aka, the game facilitators)
are very nice. We won’t let you do anything too silly- unless you want
to!
Q: How should I treat other players?
A: We are so proud to bring you this event, and we
want to make sure every player gets an engaging and fulfilling
experience. This requires the cooperation of all players to make this
fun for everyone. If you are found to be disrupting the event by
harassing other players, including racist, sexist or otherwise bigoted
remarks, you will be reprimanded as the game control sees fit, up to and
including expulsion from the game without refund. The venue also
reserves the right to remove individuals who are not respectful (e.g.
moving/altering components of the museum) of the environment.
Q: Where can I contact the organizer with any questions?
A: Contact the Ottawa Megagames team at OttawaMegaGames@gmail.com, on the Ottawa MegaGames FB page, or the Den of Wolves FB event page.
If
you have any other questions, please feel free to let us know! We like
to think we’re pretty friendly people and will do whatever we can to
help.
Location
Ollie's Pub, Carleton University