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  • Peckham Digital 2025 Festival - Exhibition
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Peckham Digital 2025 Festival - Exhibition

Thu 16 Oct 2025 10:00 AM - Sun 19 Oct 2025 9:00 PM Copeland Gallery, SE15 3SN

Peckham Digital 2025 Festival - Exhibition

Thu 16 Oct 2025 10:00 AM - Sun 19 Oct 2025 9:00 PM Copeland Gallery, SE15 3SN

Our annual exhibition brings together the work of 12 groundbreaking artists exploring the possibilities of creative technology today. Spanning interactive installations, digital media, and experimental sound and visuals, the exhibition showcases a diverse range of practices that push the boundaries of art and technology.

Book your free ticket to experience the exhibition and discover how artists are reimagining the digital world in surprising, playful, and thought-provoking ways.

Peckham Digital 2025 selected artists:

Ahnjili Zhuparris
Ahnjili ZhuParris, PhD (NL, USA), is an AI engineer and AI artist, working between New York and the Netherlands. As an AI engineer, Ahnjili develops AI applications for the medical and cosmetic industry. Ahnjili’s artistic research and science communication efforts are dedicated to raising awareness about A.I. and algorithmic violence, which encompass the violence that may arise from or be justified by automated decision-making systems. Ahnjili’s artistic research and science communication efforts are dedicated to raising awareness about A.I. and algorithmic violence, which encompass the violence that may arise from or be justified by automated decision-making systems. She is a recipient of the Mozilla Creative Media Award. She is a recipient of the Mozilla Creative Media Award. Ahnjili’s work has garnered support from the Mozilla Foundation (US), IMPAKT (NL), Constant (BE), and has showcased her work at Ars Electronica (AU), Articulating Data (UK), and the CICA Museum (KR).

Elliott Hall
Elliott is an interdisciplinary designer who creates unique experiences that encourage audiences to challenge their preconceived notions about the world and themselves. Fascinated by the human condition, immersive design and technological advancements, he seeks a career in practice-based research. Currently Elliott teaches physical computing at the London College of Fashion. His body of work explores our death anxieties through AI, sensory manipulation / enhancement, speculative futures and transformative experience design. Elliott has an extensive skillset in various emerging and traditional design practices, physical & digital computing, and Computer-Aided Design and manufacturing.

Heather Bell & Lukmou Wanichnatee
Heather and Lukmou are creative technologists whose practice explores the implications of our technocentric society through immersive, interactive installations. Their critical use of digital mediums offer an alternative lens, challenging the dominant narratives of progress and productivity pushed onto us by Big Tech.

Johnny Henson
Johnny likes to bend, repurpose, mash up, and gameify technology—turning tools into toys. His background is a technical one: game design, filmmaking, and programming. But lately, he has been shedding the rigid ideals of that technical past and embracing playfulness, letting his projects ride the line between utility and absurdity.

Max Park
Max's practice spans the full spectrum of design from handcraft to engineering, with a focus on cultural studies to address the root cause of societal issues rather than their symptoms.
As the principal recipient of the MullenLowe NOVA Awards for Fresh Creative Talent for his ongoing design research project Prompting Nowhere, he is currently working on future exhibitions of the existing installation as well as further research through design.
His continued focus is on creating interactive installations that make emerging technologies more approachable through framing them within historical contexts and embedding them in familiar objects.

Nat Whitney
Nat Whitney [The Overload Project], is an audio-visual participatory artist working with creative technologies to construct interactive, sensory objects and environments inviting curiosity and play. Intrigued by social interaction and the interplay between chance and control, their practice explores how physical computing can be harnessed to create accessible spaces for human-technology co-creation.

Driven by a belief in the power of play and collaboration, they apply creative technologies as active co-facilitators in shaping authentic participatory experiences. Their work invites embodied interaction and explores connections to ourselves, each other and our surroundings.

They are currently expanding electronic textile explorations, continuing from their project, Meeting Points, developed during the Watershed Winter residencies (Feb–Mar 2025) at Pervasive Media Studio, supported by MyWorld and Arts Council England.

Nathan Smith

Nathan is an artist and critical technologist based in Glasgow, Scotland. His work challenges emerging technologies, examining their impacts and exploring critiques of the techno-capitalist structures which support them. Through approachable and experimental artworks, Nathan's practice questions the orthodoxy of the tech world and encourages a disenfranchised audience to wrestle for agency: not by simplifying technology, nor by rejecting it, but by peeling back the layers to reveal the machinery within.

Shaheer Tarar
Shaheer Tarar is a new-media artist and geographer based in London. He pursues stories buried under time, space, sediment, and code—studying artifacts that shape how we see the world. These investigations take the form of publications, films, sculpture, and software. He is currently a Lecturer in Computation at Central Saint Martins and a PhD candidate at the University of Toronto, researching digital borderlands.

Shara Francisco
Shara Francisco is a designer, media artist, and cultural worker based in Laguna and Manila, Philippines. Influenced by her background in behavioral design, her practice explores the concept of pattern-finding but with a particular focus on the medium; how to visually translate or replicate the senses of the digital to the tactile, and vice versa, through painting (the tactile) and visual programming (the digital). These explorations include live audiovisual collaborations, 3D mapping and projections, multi-sensory and interactive interfaces, and generative visual references.

Xach Hill
Xach is a British-Kiwi transmedia artist and creative technologist, working within interactive installation using tools such as Python, Arduinos, generative AI (LLMs), text-to-speech, voice cloning, speech-to-text technologies, Ableton Live, and audio transducers. Inspired by themes of virtual decay, malicious digital design, and the parasitic nature of AI and engagement farming in digital communities, the artwork confronts viewers with the subtle yet unsettling presence of harmful technologies in everyday life.

Yashika Goel
A multidisciplinary designer and artist, Yashika's practice questions the systems that frame the development of emerging technologies and imagines subversive futures. Her recent work is informed by a deep commitment to construct methodologies based on care and community engagement, to speculate alternative ways of making and experiencing AI. She explores the entanglement of human and non-human identities, and where it situates itself in the ongoing technological paradigm shift. Experimenting with new media, code, interactive installation, sound and film, she creates experiential narratives rooted in feminist thought to voice the gaps and introduce inconsistencies as correction methods for biased automated systems that we exist within.

Yunzhi Li

Yunzhi / Melissa Li is a Chengdu-born, London-based computational artist whose practice spans interactive installations, web-based experiments and immersive 3D environments. She examines how images, code, and audience interaction shape our sense of identity, memory and place. Her works have been exhibited at Hypha Studios, Crypt Gallery, Espacio Art Gallery, Copeland Gallery, and Greatorex Street Gallery, among others.

Location

Copeland Gallery, SE15 3SN