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Peckham Digital 2026 Festival - Exhibition

Thu 22 Oct 2026 10:00 AM - Sun 25 Oct 2026 9:00 PM BST Copeland Gallery, SE15 3SN

Peckham Digital 2026 Festival - Exhibition

Thu 22 Oct 2026 10:00 AM - Sun 25 Oct 2026 9:00 PM BST Copeland Gallery, SE15 3SN

Peckham Digital 2026 Festival - Exhibition

Thu 22 Oct 2026 10:00 AM - Sun 25 Oct 2026 9:00 PM BST Copeland Gallery, SE15 3SN

To celebrate our fifth year anniversary we are bringing to Peckham not one, but TWO exhibitions! Our first exhibition Mediating Behaviours, brings together 10 artists exploring the possibilities of creative technology today. Spanning interactive installations, digital media, and experimental sound and visuals, the exhibition showcases a diverse range of practices that push the boundaries of art and technology.

Our second exhibition, focuses on the use of game as an artform. Minimal Viable Home brings together four artist at Rabbet London.

Book your free ticket to experience the exhibition and discover how artists are reimagining the digital world in surprising, playful, and thought-provoking ways.

Peckham Digital 2026 selected artists for Mediating Behaviours:

Ahnjili Zhuparris
Ahnjili ZhuParris, PhD, is a computational artist, AI engineer, and media researcher based in Rotterdam. She explores how digital cultures normalise being watched, rated, and shared, and repurposes surveillance technologies to question whether they are appropriate at all. Her drone projects include Fashion Police Drones and Close Enough, a performative installation about the intimacy of drone surveillance presented at GOGBOT Festival 2026. Earlier works include Future Wake and DEEPFAKE: A Video Essay. She has exhibited at Ars Electronica, CPDP Brussels, the CICA Museum, and Peckham Digital.

Evander Duncan
Recent Masters graduate working between physical computing and creative coding. Developing projects using Arduino, Pi, p5.js, Unity, TouchDesigner, and a range of digital fabrication software.

Jihui Yang
Jihui Yang is a multimedia artist from China, currently based in London. She recently graduated from Goldsmiths, University of London, where she completed her postgraduate studies in Computational Arts.
Jihui's practice focuses on sound, perception, and computational art. She approaches technological systems as materials that can be sensed, intervened in, and experienced physically, exploring dynamic relationships and reflections between digital media and embodied experience.

Latifah Dickson
Latifah is a technologist and video artist working across experimental narrative systems. Her practice often draws on informal, observational material to construct strange but relational forms of storytelling, treating it as something that can be guerrilla, rearrangeable and experienced in multiple configurations - exploring how culture and memory are translated through moving image, code and interactive media.

Mantė Elelueta & Danielius Šermukšnis
Mantė Elelueta & Danielius Šermukšnis are a Lithuanian artist duo working across immersive media, installation, sound, photography, and creative computing. Their collaborative practice explores how technology reshapes understanding, embodiment, and our relationship to environments that often exist beyond direct human perception.
Bringing together artistic research, computational processes, experimental interfaces, and material investigations, they create works that invite audiences to encounter alternative ways of experiencing the world. Their projects emerge from the intersection of scientific observation and speculative imagination, examining phenomena that are hidden, inaccessible, or difficult to perceive—from microscopic ecologies and material traces to digital infrastructures, surveillance systems, and non-human modes of sensing.

Marianna Glykofridi
Marianna Glykofridi is an interdisciplinary designer whose practice bridges the intangible with the tangible—making space for what is often unseen or unheard. Through her studio, Horao, meaning “to make space for what you see,” she cultivates a design language rooted in storytelling, emotional resonance, and systems thinking.

MDamager
Mdamager is a UK based writer, artist and technologist building immersive narrative experiences and A/V installations.

Priyal Patel
Priyal Patel is a visual and industrial designer currently studying creative computing, with a focus on how code and computation can bring ideas to life in playful and interactive ways. Her work is driven by an interest in how technology can reveal hidden patterns, uncover unexpected beauty, and inspire new ways of seeing and making

Ruiyang Wang
Ruiyang Wang is a digital artist and creative technologist working across robotics, installations, and experimental sound. My practice examines the body and mind of non-human entity, where complex relation emerges from the entangled system of human and machine.
Trained first as a mechanical engineer and later in creative computing. I move between the logic of machine and the questions of art. I work closely with technologies, and experiment with how they reshape how we sense, think, and exist, with post-human philosophy.
I build with robotics, electronics, and sound, experimenting directly with hardware and code. The audience often beginning as observers, are drawn in as components of the system itself. This blurry boundary of observer and participant is where my questions come alive: where agency lies, what counts as a body, and how being is redistributed once human and machine are understood as one continuous loop.

Weezy Derham
Weezy’s practice sits at the intersection of computational art and physical installation, using code, projection, and fabrication as tools to explore identity, gender, and the systems that shape our understanding of ourselves and others. Working across mediums they often create uncanny embodied spaces where the digital and material collapse into one another.

Peckham Digital 2026 selected artists for Minimal Viable Home:

Ama Dogbe
Ama Dogbe is a British-Ghanaian artist whose work engages with a range of personal and societal themes through digital mediums including video games, digital animations and audio-visual installations. Her processes use self-taught and collaborative techniques to arrive at experimental and unconventional outcomes.

Cristina Bianchi
Cristina enjoys creating accessible, engaging, and visually compelling digital experiences that combine both technical and creative practice. Alongside web development, she is interested in interactive media, game design, and using technology as a tool for storytelling and social commentary. Her work often explores the relationship between digital experiences, personal narratives, and wider social issues.

Jade Lin
Jade Lin (aka strawberrycongee) is a London-based computational artist, experimental game maker, and creative technologist working across art, physical-digital play, and interactive media.
With a bleak and detached gaze on the systems that construct our realities, their practice explores the affective dimensions of weirdness, alienation, and oddities through playable experiences, seeking to invoke something reflective, attentive, and introspective in the people who encounter their work. They are interested in the feeling of strangeness as much as its form: how alienation registers in the body, how systems fail in ways that feel familiar, how play can become a site of quiet disorientation.
Their work has been nominated by A MAZE. and the Leftfield Collection, and shown at the Tate and the V&A.

Sabina Oțelea
Sabina Oțelea is a critical designer, researcher, creative technologist and educator working within the fields of technology, ecology and sound, reflecting on the present and speculating on the future of these elements. Their transdisciplinary practice explores non-anthropocentric futures and feminist techno-ecologies through poetic storytelling and affective world-building.

Sabina’s work manifests through the mediums of interactive audio-visual installations, new media, games, design fictioning and writing, investigating the entanglement between fiction and digital technologies, and the interactive imaginaries this brings about through collective praxis. Their practice advocates for pluriversality as a prerequisite for designing with and for more-than-human worlds, being rooted in concepts of sympoiesis, stewardship, relationality, and reciprocity.

Location

Copeland Gallery, SE15 3SN