Game-Based Learning for Research Skills in Higher Education
Game-Based Learning for Research Skills in Higher Education
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Abstract
Research skills training is both crucial and ubiquitous in Higher Education (HE), however there are a range of pedagogical challenges in effectively delivering research capabilities and learning outcomes. The move towards constructivism, including game-based learning (GBL) techniques, in research skills training has been shown to improve outcomes for students, yet GBL for research skills is under-researched compared to other application domains. This talk gives insights into my research into GBL to complement existing research skills training provision in universities. The talk will contextualise the theory of GBL and also provide practical opportunities for attendees to engage with existing GBL offerings for research and study skills.
About the speaker
Daisy Abbott is an interdisciplinary researcher and research developer. Her current research focusses on game-based learning, serious games, 3D visualisation, and issues surrounding digital interactions in the arts and humanities. In particular, she is investigating the use of games to teach academic and research skills in Higher Education. Daisy is a Senior Fellow of the Higher Education Academy and a Certified Leading Practitioner of Learning Development. She is a peer reviewer for a range of serious game journals, a judge for the GaLA serious games competition, and has been a reviewer for both the AHRC and the EPSRC. Her publications can be found at https://radar.gsa.ac.uk/view/creators/436.html and her personal research blog is https://gamebasedlearninginhe.wordpress.com/
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